Potato Please Achievements: How to Unlock All 20

All 20 Potato Please achievements explained, with Steam unlock rates, hidden endings, and a practical route to 100%.

Chasing Potato Please achievements is less about raw skill and more about the order you peel in. Steam tracks 20 Potato Please achievements for this first-person peeling sim, and the public list already shows a brutal drop-off. Almost everyone cuts a first potato, but barely one in sixteen owners peels a thousand of them by hand. That gap is why a plan matters before you buy the first machine.

Potato Please on Steam is a single-player incremental job sim from Golden Horn Studios. You get a knife, a cold bunker, and a mountain of potatoes, then turn that chore into belts, drums, and a crane. Fourteen goals are public. Six stay hidden until they pop. Early global stats, from the first week after the November 3, 2026 release, show that about half of players clear the pile, while the pure hand-peel goals lag far behind.

How the list is split

Steam's public board is the reliable source for names, descriptions, and unlock rates. The global achievement stats page shows 14 visible entries and six hidden ones, for 20 total. Rates below are launch-week figures, so they will drift as more people finish the game. They are still the best signal of what players actually skip.

Potato Please official screenshot

Official screenshot · Source: Steam store

The game itself is a work of fiction. The depot, the ministry, and the letters from your son are story framing for a satire about quotas, not a real workplace. For completion, that story still matters. Kindness scenes, a forced smoke break, a shooting, and the final train choice are all achievement triggers, not optional flavor.

BandApprox. unlock rateWhat sits hereWhy it gets missed
Near automatic83% and upFirst Cut, Warmed Up, One Last PuffOnly if you quit in the first minutes
Voluntary kindnessAbout 61–76%Good Boy, A Heart of GoldThe dog is obvious; the food crate docks your pay
Main climbAbout 49–67%Thousand peels through The QuotaYou stop before the machines, the skill tree, or the last potato
Easy to skipAbout 6–25%Old School, No Escape, These Hands Were Made for PeelingHand peels and one gunshot scene never happen on a pure automation path

A Very Positive launch (88% of 841 Steam reviews in that same window) lines up with the middle of the table. People who like the loop stay for the quota. They do not automatically stay on the manual bench.

Public Potato Please achievements, from common to rare

Play the warm-up and you will see the first two pops without trying. Everything after that is a choice about tools, a story prompt, or a number of potatoes.

AchievementOfficial goalHow it actually unlocksGlobal rate
First CutPeel your first potatoFinish one potato and turn it in99.8%
Warmed UpFinish the warm-up shiftClear the opening quota and report to the supply window96.1%
One Last PuffTake a moment to clear your lungsWhen the screen grays out, step outside and finish the prompted smoke83.3%
Good BoyA little kindness goes a long wayBring in the dog curled up by the pile and buy dog food76.3%
A Thousand PeelsPeel 1,000 potatoes, by hand or by machineAny method counts; this lands naturally once tools speed up67.0%
Industrial RevolutionLet the machines do the peelingBuy the motorized peeling drum, not the earlier hand crank62.5%
A Heart of GoldEven the smallest act of kindness mattersSend a crate when the villager from Vanka asks; wages are docked61.4%
Ten ThousandPeel 10,000 potatoesAny method; expect this in the sack-and-cableway stretch55.7%
Employee of the MonthYour dedication has been recognizedSpend skill points until the tree is finished, including the off-hand blade50.2%
Fully AutomatedLet the machines handle the heavy liftingBuy the claw crane, then the crane autopilot49.7%
The QuotaPeel every last potatoEmpty the pile; one full run landed near 60,00049.2%
Old SchoolPeel 500 potatoes by handManual bench only; machines do not add to this counter25.4%
No EscapeYour shift isn't over yetWalk out to the contact by the pile and get shot; you respawn12.0%
These Hands Were Made for PeelingPeel 1,000 potatoes by handSame manual counter as Old School, pushed to 1,0006.1%

A few of those descriptions hide the real trigger.

One Last Puff is the cough break, not an optional cigarette you light for fun later. Player experience: the view darkens, the game tells you a smoke is required, and the popup hits when that break ends. You can smoke again afterward. Only the scripted moment matters.

Good Boy and A Heart of Gold sound similar and are not the same scene. The dog is whimpering outside, half frozen. Carry it in, pay for food, and it starts fetching potatoes. It will go hungry again later. Refeeding is not a second achievement, but a hungry dog stops helping. The villager scene is the crate. Hold the send prompt, lose the potatoes from the stock count, and Heart of Gold pops. Skipping it is easy if you are protecting every cent for the next upgrade, which is why it sits well below the dog.

Industrial Revolution is specifically the powered drum. A completion run bought the hand-crank peeler first and did not get this popup. The line "let the machines do the peeling" showed up when the motorized auto-peeler was purchased. Fully Automated is later still: the crane that grabs hundreds of potatoes, plus the autopilot that drives it without you. Buying belts and a faster cable is not enough.

Employee of the Month is the skill tree, not a potato count. Useful early picks, from the same playthrough, are tremor treatment, stamina, the turntable that spins the potato, then sprint, pole peel (tops and bottoms arrive done), auto-hold, and muscle memory (hold the peel key and your hands work on their own). Later nodes cover a bigger sack allowance, quitting the smoke cravings, and a second blade that peels the far side. The popup came when the last point was spent.

No Escape is the rare non-counting goal. After a ministry notice says every potato must feed the army, something is waiting by the pile. Player experience: walk toward that voice and you are shot. The achievement text is "your shift isn't over yet," and you are back on the job. Sending food anyway is a separate story beat. It docks wages and calls the shipment a crime. It is not required for this popup.

The Quota is the pile, not a round 10,000. In that 100% run the shift report finished around 63,000 peeled, with about 1,000 of those by hand, in roughly four hours of play. If the crane throws potatoes off the map, hold the repile input to bring them back. Check jammed drums and forgotten sacks before you assume the counter is broken. The key potato shows up as a lone care package after the pile is actually empty.

Hand peels versus machines

Two public Potato Please achievements ignore the automation curve completely. Old School asks for 500 by hand. These Hands Were Made for Peeling asks for 1,000 by hand. Their rates, 25.4% and 6.1%, are the whole difficulty curve of this list.

GoalPotato countWhat countsWhat does not count
Old School500Knife on the manual benchCrank, drum, vacuum, crane
These Hands Were Made for Peeling1,000Same hand counterAny machine peel
A Thousand Peels1,000Hand or machineNothing; mix freely
Ten Thousand10,000Hand or machineNothing; mix freely
The QuotaThe full pileHand or machinePotatoes lost off the map until you repile them

Players worry that buying a crank locks the hand goals. It does not. In a full clear, the manual station stayed available after the crank, the drum, and the later machines. Old School popped during a deliberate hand session that happened after machines were already owned. "No machines needed" is flavor. It does not mean "owning a machine voids the counter."

What machines do change is your patience. Once streak bonuses, muscle memory, and a drum are online, standing at the bench feels like a waste. That is why 67% of players reach 1,000 potatoes of any kind, and only 6.1% reach 1,000 by hand. Do the hand grind on purpose. A clean approach is to keep peeling manually until These Hands pops, then switch the pile over to machines. If you already automated, the bench still works. Budget a boring stretch. One player pushed the last hand potatoes in a single sitting and cleared a few hundred dollars of pay while doing it. There is no bonus payout for the achievement itself.

Watch the totals separately in your head. A rank-style counter on the HUD looked, in that run, like a lifetime peel count. It is not a hand-only count. If most of your volume went through a drum, you can be at several thousand overall and still short of Old School.

Hidden Potato Please achievements and the three train lines

Steam will not tell you the last six until they unlock. Names below come from player experience in a 100% run, not from the public stats page. Confirm the popup text on your own client. Ending-card wording can sit next to story paragraphs, so treat the loyal-route titles as reported rather than as a second official list.

Reported popupWhere players get itWhat to watch
Unauthorized PassengerSack cablewayHold the interact key on a sack that is already hanging from the cable
New MastersWestern industrial lineMinistry falls; the worker is branded a traitor
The Last HarvestVillage line, toward VankaThe town eats; the northern front goes without supply
Your Own ExecutionerSame village route in that runTied to how the son's letters were answered
Every Path Has a PriceNorthern front, for the armyPlayer reported two pops on this route
For the MotherlandRead on the same loyal ending card"Your loyalty has been noted"

Unauthorized Passenger is the one hidden goal you can do before the finale. The description read aloud was "this is not an approved transport method." Left click, which picks up and throws sacks, did not hook the player onto the cable. The interact key did, the same key used to empty a sack, which is why it is so easy to miss. A community hint pointed at "what is hanging from the cableway." Look up, find a sack on the line, and hold interact until you are riding it. Getting grabbed by the crane and dropped into the hopper did not award this.

Clearing the ending-related Potato Please achievements means finishing the quota, finding the potato that hides a key, and opening the iron door. You then cross the railyard while guards fire, pick a line, and pull the departure chain. Three routes showed up in that playthrough:

  • West, to the industrial zone, produced the New Masters card. The ministry is gone, a new council bans opposition, and the depot worker is executed. The son is later offered credit for the betrayal and refuses it.
  • The village line produced two cards at once: The Last Harvest, and Your Own Executioner. The town gets through the winter. The front falls back. The son carries out his father's sentence.
  • The northern front, feeding the army, also produced two pops. The lines the player read were "every path has a price," "there is no perfect ending," and "for the motherland, your loyalty has been noted."

Letter replies look like the switch between those son outcomes. The 100% run often chose the harsh, loyal answers: keep your head down or inform, put the rules ahead of family, and tell the director what he asks. That is player experience from a single path, not a tested choice matrix. If you want every card, answer consistently and then replay the departure. After the first ending, another key potato appeared and the train could be sent again without a new save. Do not assume that replay trick survives every patch. If a later version locks the route, you will need extra runs.

A practical 100% order

Use this order if you want the Potato Please achievements list finished on one save, with the rare hand goals done before the game becomes a factory.

StepWhat to doPopups you should see
1Peel one potato, sell the warm-up batch, steady your handsFirst Cut, Warmed Up
2Stay on the bench until the hand counter hits 1,000Old School at 500, then These Hands
3Take the gray-screen smoke breakOne Last Puff
4Rescue the dog and pay for foodGood Boy
5Send potatoes when Vanka asks, even though pay dropsA Heart of Gold
6Buy the motorized drum once the hand goals are doneA Thousand Peels if you did not already pass 1,000, plus Industrial Revolution
7After the army-only order, walk up to the voice outsideNo Escape
8Build the cableway and hold interact on a hanging sackUnauthorized Passenger
9Finish every skill node, then buy crane autopilotEmployee of the Month, Fully Automated, Ten Thousand along the way
10Empty the pile, take the key, ride all three linesThe Quota and the ending cards

A few time-savers from that clear:

  • Tremor treatment changes the early game more than a sharper knife. Stamina and the spinning turntable are the next real speed jumps.
  • The bucket, then the tank upgrade, then sacks, replace walking one potato at a time. None of those carry tools are their own achievement.
  • The hand crank is optional for the list. It is fast, and it does not replace the drum popup.
  • Winter clothing stops the cold from forcing you indoors. Buy it before long sack runs, or you will keep breaking the loop to warm up.
  • Vacuum and drum jams can hide notes. Clear them. The train key itself was a single potato after the quota, not a random jam earlier.
  • Snowstorms bury the yard and hand you a flamethrower for that shift only. Melt the pile and go back to work. There is no achievement on the flame tool.

If you only want the public board, you can skip the cable ride and two of the three train lines. You cannot skip the hand counter, the dog, the crate, the smoke, the shooting, the full skill tree, the autopilot, or the last potato. Those fourteen are all on the open list.

FAQ

How many Potato Please achievements are there?

Twenty. Steam shows 14 with names and descriptions. Six are hidden until you unlock them. A first-week 100% run accounted for those six with the cableway ride and the ending cards, so a full clear is the whole set rather than a secret potato hidden in a corner.

Does buying a peeling machine void Old School?

No. Player experience says the manual bench stays usable after the crank and the motorized drum. Only potatoes you peel yourself advance Old School and These Hands Were Made for Peeling. Machine volume still counts for A Thousand Peels, Ten Thousand, and The Quota.

What is the rarest public one?

These Hands Were Made for Peeling, at 6.1% in early global stats. No Escape is next, at 12%, because nothing in the main upgrade path forces you to walk into that shot. Hidden goals do not publish a rate until you reveal them.

Can one save get every ending?

In one completion playthrough, a second key potato showed up after the first arrival, and the player sent the train down the other lines without starting over. Each line has a cost in the story, and the son's letters appear to decide which personal card you see beside the route. If your version does not offer another key, plan on separate trips through the finale.