Potato Please Achievements: How to Unlock All 20
All 20 Potato Please achievements explained, with Steam unlock rates, hidden endings, and a practical route to 100%.
Chasing Potato Please achievements is less about raw skill and more about the order you peel in. Steam tracks 20 Potato Please achievements for this first-person peeling sim, and the public list already shows a brutal drop-off. Almost everyone cuts a first potato, but barely one in sixteen owners peels a thousand of them by hand. That gap is why a plan matters before you buy the first machine.
Potato Please on Steam is a single-player incremental job sim from Golden Horn Studios. You get a knife, a cold bunker, and a mountain of potatoes, then turn that chore into belts, drums, and a crane. Fourteen goals are public. Six stay hidden until they pop. Early global stats, from the first week after the November 3, 2026 release, show that about half of players clear the pile, while the pure hand-peel goals lag far behind.
How the list is split
Steam's public board is the reliable source for names, descriptions, and unlock rates. The global achievement stats page shows 14 visible entries and six hidden ones, for 20 total. Rates below are launch-week figures, so they will drift as more people finish the game. They are still the best signal of what players actually skip.

Official screenshot · Source: Steam store
The game itself is a work of fiction. The depot, the ministry, and the letters from your son are story framing for a satire about quotas, not a real workplace. For completion, that story still matters. Kindness scenes, a forced smoke break, a shooting, and the final train choice are all achievement triggers, not optional flavor.
| Band | Approx. unlock rate | What sits here | Why it gets missed |
|---|---|---|---|
| Near automatic | 83% and up | First Cut, Warmed Up, One Last Puff | Only if you quit in the first minutes |
| Voluntary kindness | About 61–76% | Good Boy, A Heart of Gold | The dog is obvious; the food crate docks your pay |
| Main climb | About 49–67% | Thousand peels through The Quota | You stop before the machines, the skill tree, or the last potato |
| Easy to skip | About 6–25% | Old School, No Escape, These Hands Were Made for Peeling | Hand peels and one gunshot scene never happen on a pure automation path |
A Very Positive launch (88% of 841 Steam reviews in that same window) lines up with the middle of the table. People who like the loop stay for the quota. They do not automatically stay on the manual bench.
Public Potato Please achievements, from common to rare
Play the warm-up and you will see the first two pops without trying. Everything after that is a choice about tools, a story prompt, or a number of potatoes.
| Achievement | Official goal | How it actually unlocks | Global rate |
|---|---|---|---|
| First Cut | Peel your first potato | Finish one potato and turn it in | 99.8% |
| Warmed Up | Finish the warm-up shift | Clear the opening quota and report to the supply window | 96.1% |
| One Last Puff | Take a moment to clear your lungs | When the screen grays out, step outside and finish the prompted smoke | 83.3% |
| Good Boy | A little kindness goes a long way | Bring in the dog curled up by the pile and buy dog food | 76.3% |
| A Thousand Peels | Peel 1,000 potatoes, by hand or by machine | Any method counts; this lands naturally once tools speed up | 67.0% |
| Industrial Revolution | Let the machines do the peeling | Buy the motorized peeling drum, not the earlier hand crank | 62.5% |
| A Heart of Gold | Even the smallest act of kindness matters | Send a crate when the villager from Vanka asks; wages are docked | 61.4% |
| Ten Thousand | Peel 10,000 potatoes | Any method; expect this in the sack-and-cableway stretch | 55.7% |
| Employee of the Month | Your dedication has been recognized | Spend skill points until the tree is finished, including the off-hand blade | 50.2% |
| Fully Automated | Let the machines handle the heavy lifting | Buy the claw crane, then the crane autopilot | 49.7% |
| The Quota | Peel every last potato | Empty the pile; one full run landed near 60,000 | 49.2% |
| Old School | Peel 500 potatoes by hand | Manual bench only; machines do not add to this counter | 25.4% |
| No Escape | Your shift isn't over yet | Walk out to the contact by the pile and get shot; you respawn | 12.0% |
| These Hands Were Made for Peeling | Peel 1,000 potatoes by hand | Same manual counter as Old School, pushed to 1,000 | 6.1% |
A few of those descriptions hide the real trigger.
One Last Puff is the cough break, not an optional cigarette you light for fun later. Player experience: the view darkens, the game tells you a smoke is required, and the popup hits when that break ends. You can smoke again afterward. Only the scripted moment matters.
Good Boy and A Heart of Gold sound similar and are not the same scene. The dog is whimpering outside, half frozen. Carry it in, pay for food, and it starts fetching potatoes. It will go hungry again later. Refeeding is not a second achievement, but a hungry dog stops helping. The villager scene is the crate. Hold the send prompt, lose the potatoes from the stock count, and Heart of Gold pops. Skipping it is easy if you are protecting every cent for the next upgrade, which is why it sits well below the dog.
Industrial Revolution is specifically the powered drum. A completion run bought the hand-crank peeler first and did not get this popup. The line "let the machines do the peeling" showed up when the motorized auto-peeler was purchased. Fully Automated is later still: the crane that grabs hundreds of potatoes, plus the autopilot that drives it without you. Buying belts and a faster cable is not enough.
Employee of the Month is the skill tree, not a potato count. Useful early picks, from the same playthrough, are tremor treatment, stamina, the turntable that spins the potato, then sprint, pole peel (tops and bottoms arrive done), auto-hold, and muscle memory (hold the peel key and your hands work on their own). Later nodes cover a bigger sack allowance, quitting the smoke cravings, and a second blade that peels the far side. The popup came when the last point was spent.
No Escape is the rare non-counting goal. After a ministry notice says every potato must feed the army, something is waiting by the pile. Player experience: walk toward that voice and you are shot. The achievement text is "your shift isn't over yet," and you are back on the job. Sending food anyway is a separate story beat. It docks wages and calls the shipment a crime. It is not required for this popup.
The Quota is the pile, not a round 10,000. In that 100% run the shift report finished around 63,000 peeled, with about 1,000 of those by hand, in roughly four hours of play. If the crane throws potatoes off the map, hold the repile input to bring them back. Check jammed drums and forgotten sacks before you assume the counter is broken. The key potato shows up as a lone care package after the pile is actually empty.
Hand peels versus machines
Two public Potato Please achievements ignore the automation curve completely. Old School asks for 500 by hand. These Hands Were Made for Peeling asks for 1,000 by hand. Their rates, 25.4% and 6.1%, are the whole difficulty curve of this list.
| Goal | Potato count | What counts | What does not count |
|---|---|---|---|
| Old School | 500 | Knife on the manual bench | Crank, drum, vacuum, crane |
| These Hands Were Made for Peeling | 1,000 | Same hand counter | Any machine peel |
| A Thousand Peels | 1,000 | Hand or machine | Nothing; mix freely |
| Ten Thousand | 10,000 | Hand or machine | Nothing; mix freely |
| The Quota | The full pile | Hand or machine | Potatoes lost off the map until you repile them |
Players worry that buying a crank locks the hand goals. It does not. In a full clear, the manual station stayed available after the crank, the drum, and the later machines. Old School popped during a deliberate hand session that happened after machines were already owned. "No machines needed" is flavor. It does not mean "owning a machine voids the counter."
What machines do change is your patience. Once streak bonuses, muscle memory, and a drum are online, standing at the bench feels like a waste. That is why 67% of players reach 1,000 potatoes of any kind, and only 6.1% reach 1,000 by hand. Do the hand grind on purpose. A clean approach is to keep peeling manually until These Hands pops, then switch the pile over to machines. If you already automated, the bench still works. Budget a boring stretch. One player pushed the last hand potatoes in a single sitting and cleared a few hundred dollars of pay while doing it. There is no bonus payout for the achievement itself.
Watch the totals separately in your head. A rank-style counter on the HUD looked, in that run, like a lifetime peel count. It is not a hand-only count. If most of your volume went through a drum, you can be at several thousand overall and still short of Old School.
Hidden Potato Please achievements and the three train lines
Steam will not tell you the last six until they unlock. Names below come from player experience in a 100% run, not from the public stats page. Confirm the popup text on your own client. Ending-card wording can sit next to story paragraphs, so treat the loyal-route titles as reported rather than as a second official list.
| Reported popup | Where players get it | What to watch |
|---|---|---|
| Unauthorized Passenger | Sack cableway | Hold the interact key on a sack that is already hanging from the cable |
| New Masters | Western industrial line | Ministry falls; the worker is branded a traitor |
| The Last Harvest | Village line, toward Vanka | The town eats; the northern front goes without supply |
| Your Own Executioner | Same village route in that run | Tied to how the son's letters were answered |
| Every Path Has a Price | Northern front, for the army | Player reported two pops on this route |
| For the Motherland | Read on the same loyal ending card | "Your loyalty has been noted" |
Unauthorized Passenger is the one hidden goal you can do before the finale. The description read aloud was "this is not an approved transport method." Left click, which picks up and throws sacks, did not hook the player onto the cable. The interact key did, the same key used to empty a sack, which is why it is so easy to miss. A community hint pointed at "what is hanging from the cableway." Look up, find a sack on the line, and hold interact until you are riding it. Getting grabbed by the crane and dropped into the hopper did not award this.
Clearing the ending-related Potato Please achievements means finishing the quota, finding the potato that hides a key, and opening the iron door. You then cross the railyard while guards fire, pick a line, and pull the departure chain. Three routes showed up in that playthrough:
- West, to the industrial zone, produced the New Masters card. The ministry is gone, a new council bans opposition, and the depot worker is executed. The son is later offered credit for the betrayal and refuses it.
- The village line produced two cards at once: The Last Harvest, and Your Own Executioner. The town gets through the winter. The front falls back. The son carries out his father's sentence.
- The northern front, feeding the army, also produced two pops. The lines the player read were "every path has a price," "there is no perfect ending," and "for the motherland, your loyalty has been noted."
Letter replies look like the switch between those son outcomes. The 100% run often chose the harsh, loyal answers: keep your head down or inform, put the rules ahead of family, and tell the director what he asks. That is player experience from a single path, not a tested choice matrix. If you want every card, answer consistently and then replay the departure. After the first ending, another key potato appeared and the train could be sent again without a new save. Do not assume that replay trick survives every patch. If a later version locks the route, you will need extra runs.
A practical 100% order
Use this order if you want the Potato Please achievements list finished on one save, with the rare hand goals done before the game becomes a factory.
| Step | What to do | Popups you should see |
|---|---|---|
| 1 | Peel one potato, sell the warm-up batch, steady your hands | First Cut, Warmed Up |
| 2 | Stay on the bench until the hand counter hits 1,000 | Old School at 500, then These Hands |
| 3 | Take the gray-screen smoke break | One Last Puff |
| 4 | Rescue the dog and pay for food | Good Boy |
| 5 | Send potatoes when Vanka asks, even though pay drops | A Heart of Gold |
| 6 | Buy the motorized drum once the hand goals are done | A Thousand Peels if you did not already pass 1,000, plus Industrial Revolution |
| 7 | After the army-only order, walk up to the voice outside | No Escape |
| 8 | Build the cableway and hold interact on a hanging sack | Unauthorized Passenger |
| 9 | Finish every skill node, then buy crane autopilot | Employee of the Month, Fully Automated, Ten Thousand along the way |
| 10 | Empty the pile, take the key, ride all three lines | The Quota and the ending cards |
A few time-savers from that clear:
- Tremor treatment changes the early game more than a sharper knife. Stamina and the spinning turntable are the next real speed jumps.
- The bucket, then the tank upgrade, then sacks, replace walking one potato at a time. None of those carry tools are their own achievement.
- The hand crank is optional for the list. It is fast, and it does not replace the drum popup.
- Winter clothing stops the cold from forcing you indoors. Buy it before long sack runs, or you will keep breaking the loop to warm up.
- Vacuum and drum jams can hide notes. Clear them. The train key itself was a single potato after the quota, not a random jam earlier.
- Snowstorms bury the yard and hand you a flamethrower for that shift only. Melt the pile and go back to work. There is no achievement on the flame tool.
If you only want the public board, you can skip the cable ride and two of the three train lines. You cannot skip the hand counter, the dog, the crate, the smoke, the shooting, the full skill tree, the autopilot, or the last potato. Those fourteen are all on the open list.
FAQ
How many Potato Please achievements are there?
Twenty. Steam shows 14 with names and descriptions. Six are hidden until you unlock them. A first-week 100% run accounted for those six with the cableway ride and the ending cards, so a full clear is the whole set rather than a secret potato hidden in a corner.
Does buying a peeling machine void Old School?
No. Player experience says the manual bench stays usable after the crank and the motorized drum. Only potatoes you peel yourself advance Old School and These Hands Were Made for Peeling. Machine volume still counts for A Thousand Peels, Ten Thousand, and The Quota.
What is the rarest public one?
These Hands Were Made for Peeling, at 6.1% in early global stats. No Escape is next, at 12%, because nothing in the main upgrade path forces you to walk into that shot. Hidden goals do not publish a rate until you reveal them.
Can one save get every ending?
In one completion playthrough, a second key potato showed up after the first arrival, and the player sent the train down the other lines without starting over. Each line has a cost in the story, and the son's letters appear to decide which personal card you see beside the route. If your version does not offer another key, plan on separate trips through the finale.
Related Guides
Potato Please 100% Guide: Achievements and All Endings
Plan your Potato Please 100% run with achievement tips, manual peeling milestones, hidden transport tricks, and ending preparation.
Potato Please achievement guide for every unlock
A practical Potato Please achievement route: early pops, 1,000 hand peels, machines, kindness, and the full pile.
Potato Please Hidden Achievements: How to Unlock All
Unlock all Potato Please hidden achievements, including the cableway secret and every train ending, plus the 14 public Steam goals.
Potato Please full gameplay walkthrough: Starter Guide
Follow Potato Please from your first sack to the bucket upgrade, with peeling tips, skill priorities, puppy help, and early story choices.
Potato Please Endings: All Routes and Outcomes
Compare every Potato Please ending, the three train routes, and how letters to your son change the final shift report.